# GEM RTS Documentation

## English

- [GEM RTS Documentation](https://docs.bestway.com.ua/readme.md)
- [Foundational Knowledge](https://docs.bestway.com.ua/foundational-knowledge.md)
- [Game local files and Player Profile locations](https://docs.bestway.com.ua/foundational-knowledge/game-local-files-and-player-profile-locations.md): Step-by-step instructions for opening the local game files of "Men of War II" and the player's profile folder for Windows and Ubuntu platforms. It covers two platforms: Steam and Epic Games Store
- [Game resource architecture](https://docs.bestway.com.ua/foundational-knowledge/game-resource-architecture.md)
- [Packages](https://docs.bestway.com.ua/foundational-knowledge/game-resource-architecture/packages.md)
- [Package file structure](https://docs.bestway.com.ua/foundational-knowledge/game-resource-architecture/package-file-structure.md): Overview of game resource organization in global and scene directories
- [Basic knowledge about configuration files](https://docs.bestway.com.ua/foundational-knowledge/basic-knowledge-about-configuration-files.md): This section contains the basic principles for describing game components.
- [Include instruction](https://docs.bestway.com.ua/foundational-knowledge/basic-knowledge-about-configuration-files/include-instruction.md)
- [Define instruction](https://docs.bestway.com.ua/foundational-knowledge/basic-knowledge-about-configuration-files/define-instruction.md)
- [Mod instruction](https://docs.bestway.com.ua/foundational-knowledge/basic-knowledge-about-configuration-files/mod-instruction.md)
- [GEM RTS Binary File Formats](https://docs.bestway.com.ua/foundational-knowledge/gem-rts-binary-file-formats.md)
- [Binary file containers (.mesh, .cmesh, .animation)](https://docs.bestway.com.ua/foundational-knowledge/gem-rts-binary-file-formats/binary-file-containers-.mesh-.cmesh-.animation.md)
- [PLY format (.ply)](https://docs.bestway.com.ua/foundational-knowledge/gem-rts-binary-file-formats/ply-format-.ply.md)
- [ANM format (.anm)](https://docs.bestway.com.ua/foundational-knowledge/gem-rts-binary-file-formats/anm-format-.anm.md)
- [Convex Polyhedron format .vol](https://docs.bestway.com.ua/foundational-knowledge/gem-rts-binary-file-formats/convex-polyhedron-format-.vol.md)
- [GEM RTS Tools](https://docs.bestway.com.ua/gem-rts-tools.md)
- [3ds Max Plugin](https://docs.bestway.com.ua/gem-rts-tools/3ds-max-plugin.md)
- [GEM Importer](https://docs.bestway.com.ua/gem-rts-tools/gem-importer.md): Quick Guide
- [Mod Development](https://docs.bestway.com.ua/mod-development.md): The section encompasses the basic principles and advanced features of modding, providing a comprehensive understanding of the mod creation process.
- [Getting started with modding](https://docs.bestway.com.ua/mod-development/getting-started-with-modding.md)
- [Creating mod](https://docs.bestway.com.ua/mod-development/creating-mod.md)
- [Advanced package configuration](https://docs.bestway.com.ua/mod-development/advanced-package-configuration.md)
- [Creating Settings templates](https://docs.bestway.com.ua/mod-development/creating-settings-templates.md)
- [Modding Guides](https://docs.bestway.com.ua/mod-development/modding-guides.md): A complete beginner friendly guide covering the basics of map creation, mission scripting, and publishing mods through the Steam Workshop.
- [Editor Basics and Map Creation](https://docs.bestway.com.ua/mod-development/modding-guides/editor-basics-and-map-creation.md): The first part of the Beginner’s Guide to Modding for games powered by GEM RTS
- [Intro to Mission Scripting](https://docs.bestway.com.ua/mod-development/modding-guides/intro-to-mission-scripting.md): The second part of the Beginner’s Guide to Modding for games powered by GEM RTS
- [Steam Workshop and Publishing your Mods](https://docs.bestway.com.ua/mod-development/modding-guides/steam-workshop-and-publishing-your-mods.md): The third part of the Beginner’s Guide to Modding for games powered by GEM RTS
- [Editor](https://docs.bestway.com.ua/editor.md): This page provides an overview of the key components of GEM RTS Editor and their functions. Additional information and detailed guides are available through links to other pages.
- [Camera control in the Editor](https://docs.bestway.com.ua/editor/camera-control-in-the-editor.md)
- [Useful Editor shortcuts and Console commands](https://docs.bestway.com.ua/editor/useful-editor-shortcuts-and-console-commands.md)
- [Map Editor](https://docs.bestway.com.ua/editor/map-editor.md)
- [Creating a new map](https://docs.bestway.com.ua/editor/map-editor/creating-a-new-map.md)
- [\[1\] Scene Editor](https://docs.bestway.com.ua/editor/map-editor/1-scene-editor.md)
- [\[2\] Entity Editor](https://docs.bestway.com.ua/editor/map-editor/2-entity-editor.md): Mastering Entity manipulation on a Map
- [\[3\] Landscape Editor](https://docs.bestway.com.ua/editor/map-editor/3-landscape-editor.md)
- [Heights Editor](https://docs.bestway.com.ua/editor/map-editor/3-landscape-editor/heights-editor.md)
- [Polygons Editor](https://docs.bestway.com.ua/editor/map-editor/3-landscape-editor/polygons-editor.md)
- [Terrains Editor](https://docs.bestway.com.ua/editor/map-editor/3-landscape-editor/terrains-editor.md)
- [Color Editor](https://docs.bestway.com.ua/editor/map-editor/3-landscape-editor/color-editor.md)
- [Flags Editor](https://docs.bestway.com.ua/editor/map-editor/3-landscape-editor/flags-editor.md)
- [Material Editor](https://docs.bestway.com.ua/editor/map-editor/3-landscape-editor/material-editor.md)
- [Grass Editor](https://docs.bestway.com.ua/editor/map-editor/3-landscape-editor/grass-editor.md)
- [Foliage Editor](https://docs.bestway.com.ua/editor/map-editor/3-landscape-editor/foliage-editor.md): This article covers the main aspects of using the Foliage Tools
- [\[4\] Spline Editor](https://docs.bestway.com.ua/editor/map-editor/4-spline-editor.md)
- [\[5\] Water Editor](https://docs.bestway.com.ua/editor/map-editor/5-water-editor.md)
- [Specifics of Map Editing](https://docs.bestway.com.ua/editor/map-editor/specifics-of-map-editing.md)
- [Creating destroyed vehicle entities for map entourage](https://docs.bestway.com.ua/editor/map-editor/specifics-of-map-editing/creating-destroyed-vehicle-entities-for-map-entourage.md): Step-by-step instructions for placing destroyed/damaged vehicle entities as map entourage elements
- [Creating terrain folds](https://docs.bestway.com.ua/editor/map-editor/specifics-of-map-editing/creating-terrain-folds.md)
- [Creating Ground Surface relief](https://docs.bestway.com.ua/editor/map-editor/specifics-of-map-editing/creating-terrain-folds/creating-ground-surface-relief.md): Step-by-Step instructions for creating smooth slopes using the Heights brush in the Heights Editor and slope edge stamps.
- [Rock and cliff entities](https://docs.bestway.com.ua/editor/map-editor/specifics-of-map-editing/creating-terrain-folds/rock-and-cliff-entities.md): The tutorial focuses on shaping ravines and cliffs with steep sides to create natural obstacles on the map.
- [Stone entities](https://docs.bestway.com.ua/editor/map-editor/specifics-of-map-editing/stone-entities.md): Guide to working with stone entities for creating rocky landscapes
- [Entity for water sound effects](https://docs.bestway.com.ua/editor/map-editor/specifics-of-map-editing/entity-for-water-sound-effects.md): Guide to adding sound effects to water bodies
- [Building entities](https://docs.bestway.com.ua/editor/map-editor/specifics-of-map-editing/building-entities.md): Guide to working with building entities
- [Creating a minimap](https://docs.bestway.com.ua/editor/map-editor/creating-a-minimap.md): Step-by-step instructions for two ways to create a minimap.
- [Mission Editor](https://docs.bestway.com.ua/editor/mission-editor.md)
- [Mission Properties Editor](https://docs.bestway.com.ua/editor/mission-editor/mission-properties-editor.md)
- [FX Editor](https://docs.bestway.com.ua/editor/fx-editor.md)
- [Environment Editor](https://docs.bestway.com.ua/editor/environment-editor.md): Environment Editor Overview
- [Basic knowledge about HDR](https://docs.bestway.com.ua/editor/environment-editor/basic-knowledge-about-hdr.md)
- [Creating environment preset](https://docs.bestway.com.ua/editor/environment-editor/creating-environment-preset.md)
- [Setting Environment preset parameters](https://docs.bestway.com.ua/editor/environment-editor/setting-environment-preset-parameters.md): Description of Parameters in the Environment Editor window \[F6]
- [Debug Tools](https://docs.bestway.com.ua/editor/debug-tools.md)
- [Console](https://docs.bestway.com.ua/editor/debug-tools/console.md)
- [Debug Processes Window](https://docs.bestway.com.ua/editor/debug-tools/debug-processes-window.md)
- [Render Layer List Window](https://docs.bestway.com.ua/editor/debug-tools/render-layer-list-window.md)
- [Simulation Mode](https://docs.bestway.com.ua/editor/simulation-mode.md)
- [Game settings](https://docs.bestway.com.ua/game-settings.md)
- [Movement on slopes](https://docs.bestway.com.ua/game-settings/movement-on-slopes.md)
- [Configuration of movement types for human units](https://docs.bestway.com.ua/game-settings/configuration-of-movement-types-for-human-units.md)
- [Wind behavior settings](https://docs.bestway.com.ua/game-settings/wind-behavior-settings.md)
- [Sensor](https://docs.bestway.com.ua/game-settings/sensor.md)
- [User control sound](https://docs.bestway.com.ua/game-settings/user-control-sound.md)
- [Grass brush template configuration](https://docs.bestway.com.ua/game-settings/grass-brush-template-configuration.md)
- [Modeling](https://docs.bestway.com.ua/modeling.md)
- [3ds Max Plugin](https://docs.bestway.com.ua/modeling/3ds-max-plugin.md)
- [Vehicle Model Setup Pipeline](https://docs.bestway.com.ua/modeling/vehicle-model-setup-pipeline.md)
- [Bone hierarchy in vehicle models](https://docs.bestway.com.ua/modeling/vehicle-model-setup-pipeline/bone-hierarchy-in-vehicle-models.md)
- [Body](https://docs.bestway.com.ua/modeling/vehicle-model-setup-pipeline/bone-hierarchy-in-vehicle-models/body.md)
- [Turret](https://docs.bestway.com.ua/modeling/vehicle-model-setup-pipeline/bone-hierarchy-in-vehicle-models/turret.md)
- [Engine](https://docs.bestway.com.ua/modeling/vehicle-model-setup-pipeline/bone-hierarchy-in-vehicle-models/engine.md)
- [Gun](https://docs.bestway.com.ua/modeling/vehicle-model-setup-pipeline/bone-hierarchy-in-vehicle-models/gun.md)
- [Secondary bones](https://docs.bestway.com.ua/modeling/vehicle-model-setup-pipeline/bone-hierarchy-in-vehicle-models/secondary-bones.md): This section describes the setup of secondary bones, which are a visual complement to the primary bones of model Components.
- [Transmission](https://docs.bestway.com.ua/modeling/vehicle-model-setup-pipeline/bone-hierarchy-in-vehicle-models/transmission.md)
- [Chassis mechanisms](https://docs.bestway.com.ua/modeling/vehicle-model-setup-pipeline/bone-hierarchy-in-vehicle-models/transmission/shassis-mechanisms.md)
- [Textures and Materials](https://docs.bestway.com.ua/textures-and-materials.md)
- [Physically Based Rendering](https://docs.bestway.com.ua/textures-and-materials/physically-based-rendering.md)
- [Texture compression formats in GEM RTS](https://docs.bestway.com.ua/textures-and-materials/physically-based-rendering/texture-compression-formats-in-gem-rts.md)
- [PBR parameters](https://docs.bestway.com.ua/textures-and-materials/physically-based-rendering/pbr-parameters.md)
- [Texture Conversion in Gem RTS](https://docs.bestway.com.ua/textures-and-materials/physically-based-rendering/texture-conversion-in-gem-rts.md)
- [Texture conversion to PBR materials using Nvidia Texture Exporter](https://docs.bestway.com.ua/textures-and-materials/physically-based-rendering/texture-conversion-to-pbr-materials-using-nvidia-texture-exporter.md)
- [Animation](https://docs.bestway.com.ua/animation.md)
- [Animation system for actor](https://docs.bestway.com.ua/animation/animation-system-for-actor.md): This overview introduces the structure of the animation system and provides links to detailed documentation for each component.
- [Finite State Machine (FSM)](https://docs.bestway.com.ua/animation/animation-system-for-actor/finite-state-machine-fsm.md)
- [Hardcoded Requests and Tags](https://docs.bestway.com.ua/animation/animation-system-for-actor/finite-state-machine-fsm/hardcoded-requests-and-tags.md)
- [FSM states for the human entity](https://docs.bestway.com.ua/animation/animation-system-for-actor/finite-state-machine-fsm/fsm-states-for-the-human-entity.md)
- [Animation selection setup](https://docs.bestway.com.ua/animation/animation-system-for-actor/animation-selection-setup.md)
- [General conditions of Animation Selector](https://docs.bestway.com.ua/animation/animation-system-for-actor/animation-selection-setup/general-conditions-of-animation-selector.md)
- [Human-specific conditions](https://docs.bestway.com.ua/animation/animation-system-for-actor/animation-selection-setup/human-specific-conditions.md)
- [Configuring idle for human actor](https://docs.bestway.com.ua/animation/animation-system-for-actor/animation-selection-setup/configuring-idle-for-human-actor.md)
- [Pose selection for human actor](https://docs.bestway.com.ua/animation/animation-system-for-actor/animation-selection-setup/pose-selection-for-human-actor.md)
- [Human movement animation selection](https://docs.bestway.com.ua/animation/animation-system-for-actor/animation-selection-setup/human-movement-animation-selection.md)
- [Human death animation selection](https://docs.bestway.com.ua/animation/animation-system-for-actor/animation-selection-setup/human-death-animation-selection.md)
- [Grenade throw type selection](https://docs.bestway.com.ua/animation/animation-system-for-actor/animation-selection-setup/grenade-throw-type-selection.md)
- [Animation Debugging in the Editor](https://docs.bestway.com.ua/animation/animation-system-for-actor/animation-debugging-in-the-editor.md)
- [Localization](https://docs.bestway.com.ua/localization.md)
- [Variable strings in localization](https://docs.bestway.com.ua/localization/variable-strings-in-localization.md)
- [Adding a new localization language](https://docs.bestway.com.ua/localization/adding-a-new-localization-language.md)
