# Mission Properties Editor

The **Mission Properties** window contains settings for the mission components and shortcuts for some auxiliary mission component editors.

The **Mission properties** window can be accessed by pressing the F9 key while in the Mission Editor.

<figure><img src="/files/W5VLFWlRuqMp0T6Dkn85" alt=""><figcaption><p>Mission properties window</p></figcaption></figure>

**Auxiliary editors** can be opened from the main window by clicking the `...` button next to the name of the corresponding editor.

## Elements of the Mission properties window

### **Show section**

This section contains settings for displaying mission helpers.

<table><thead><tr><th width="136">Name</th><th>Description</th></tr></thead><tbody><tr><td>waypoints</td><td>Checkbox to make waypoints visible on the map</td></tr><tr><td>zones</td><td>Checkbox to make mission zones visible on the map</td></tr><tr><td>covers</td><td>Checkbox to make the location and types of covers visible on the map</td></tr></tbody></table>

### **Player section**

This configuration controls the number of independent participants in the mission and their relationships. It includes specialized editors for establishing diplomatic relations and associating participants with specific nations.

<table><thead><tr><th width="193">Name</th><th>Description</th></tr></thead><tbody><tr><td>count</td><td>Sets the number of independent mission participants</td></tr><tr><td>diplomacy</td><td>Editor for relationships between participants</td></tr><tr><td>aliaces</td><td>Editor for matching mission participants to nations</td></tr><tr><td>colors</td><td>Editor for setting the display color of unit outlines, game icons, minimap icons, interfaces, and the grid for territory capture battles</td></tr><tr><td>mp_team_relations</td><td>Editor for relationships of AI-controlled mission participants to player participants in multiplayer</td></tr></tbody></table>

### **Helpers**

List of auxiliary editors for configuring mission components.

<table><thead><tr><th width="188">Name</th><th>Description</th></tr></thead><tbody><tr><td>tasks</td><td>Editor for creating and setting mission tasks</td></tr><tr><td>reinforcements</td><td>Editor for creating and setting the logic of reinforcements for AI-controlled units</td></tr><tr><td>events</td><td>Editor for creating events</td></tr><tr><td>vars</td><td>Editor for creating variables</td></tr><tr><td>functions</td><td>Editor for creating and describing functions</td></tr><tr><td>stats</td><td>Editor for creating and setting parameters for statistical data accounting</td></tr><tr><td>achievements</td><td>Editor for creating and setting player achievement badges</td></tr></tbody></table>

### **Additional editors**

<table><thead><tr><th width="158">Name</th><th>Description</th></tr></thead><tbody><tr><td>texts</td><td>Editor for creating dialogues spoken by characters in the mission</td></tr><tr><td>breeds</td><td>Editor for creating and setting equipment for infantry units</td></tr><tr><td>viewport</td><td>Used for debugging</td></tr><tr><td>modifiers</td><td>Editor for creating, setting, and connecting mission modifiers</td></tr></tbody></table>

### **Additional settings**

<table><thead><tr><th width="186">Name</th><th>Description</th></tr></thead><tbody><tr><td>environment</td><td>Calls the Environment Editor to select and set weather and environmental parameters</td></tr><tr><td>entity_manager</td><td>Checkbox to enable or disable the Entity Manager</td></tr><tr><td>azimuth</td><td>Sets the map rotation point in the mission</td></tr><tr><td>map_orientation</td><td>Sets the angle of map rotation relative to azimuth</td></tr></tbody></table>

This detailed structure of the Mission Properties window ensures that developers have comprehensive control and flexibility when designing and fine-tuning their missions, providing a deep level of customization for all aspects of the mission environment.


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