> For the complete documentation index, see [llms.txt](https://docs.bestway.com.ua/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.bestway.com.ua/editor/mission-editor.md).

# Mission Editor

The Mission Editor is a set of tools for creating scripted events and multiplayer battles on maps.

You can open the Mission Editor by pressing the F3 key.

## Mission Editor window elements

The window of Mission Editor contains several elements:

<figure><img src="https://2358506489-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2UV9d5d9aTZPISbocWyo%2Fuploads%2FKx0LU23uAglvHhPJD5T9%2FMission%20Editor%20components.png?alt=media&amp;token=3bfe833e-c753-464f-a741-2485af7a2b17" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="63">№</th><th width="244">Element</th><th>Description</th></tr></thead><tbody><tr><td>1</td><td><code>Mission: &#x3C;name></code> button</td><td>Button to call up the main menu of the Mission Editor with the main functions.</td></tr><tr><td>2</td><td>Side menu</td><td>Tabs for groups of Mission editor tools.</td></tr><tr><td>3</td><td>Workspace</td><td>The central working area where the selected tools are used. This is where most of the mission setup takes place.</td></tr><tr><td>4</td><td>Start button</td><td>Initiates and terminates the mission preview mode, essential for testing the elements and dynamics crafted within the mission.</td></tr><tr><td>5</td><td>Scene</td><td>The map's workspace where mission actors, interactive objects, and other functional elements are placed and arranged.</td></tr><tr><td>6</td><td>Active actor indicator</td><td>Highlights the group of actors under the player’s control during the Simulation Mode</td></tr></tbody></table>

### Main menu

The Main menu window (**Mission Editor Menu**) can be accessed in two ways:

* By clicking on the **Mission: \<name>** button at the top of the map editor's workspace.
* By pressing the **Esc** key on the keyboard.

The main menu is presented as a list of the main functions of the Mission Editor.

<figure><img src="https://2358506489-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2UV9d5d9aTZPISbocWyo%2Fuploads%2FqW4cupb6AwhdqjOeRgBp%2FMission%20editor%20menu.png?alt=media&amp;token=3bd05a46-f305-4bd8-8a24-7a1f0ae4483d" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="136">Function</th><th width="454">Description</th><th>Key Combination</th></tr></thead><tbody><tr><td>Save</td><td>Saves changes to the current mission.</td><td>Ctrl+S</td></tr><tr><td>Save as</td><td>Allows saving the current mission under a different name</td><td></td></tr><tr><td>Reload</td><td>Reloads the current mission without saving changes</td><td></td></tr><tr><td>Load</td><td>Opens a previously saved mission from a list</td><td></td></tr><tr><td>Unload</td><td>Unloads the current mission, leaving a blank map scene</td><td></td></tr><tr><td>Exit</td><td>Closes the Editor</td><td>Alt+X</td></tr></tbody></table>

### Side menu

The side menu contains the set of main tools for creating and configuring a mission.\
The side menu is presented as a set of tabs located on the left side of the Workspace.\
The active tab is highlighted.

<figure><img src="https://2358506489-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2UV9d5d9aTZPISbocWyo%2Fuploads%2FPEZKOSdL4CjAfUOC3cmp%2Fside%20menu%20of%20mission%20editor%20.png?alt=media&amp;token=6bfc37d6-9618-4a58-9048-e8f009bc1d5a" alt=""><figcaption><p><strong>Appearance of the Mission Editor's Window and Side menu</strong></p></figcaption></figure>

<table><thead><tr><th width="214">Tool</th><th width="128">Tab Name</th><th>Description</th></tr></thead><tbody><tr><td>Mission preview editor</td><td>view [1]</td><td>A set of tools for configuring game speed, camera parameters, and mission properties in Simulation Mode.</td></tr><tr><td>Entity editor</td><td>entity [2]</td><td>Tool for placing mission entities (units and interactive objects) on the map.</td></tr><tr><td>Squad editor</td><td>squad [3]</td><td>Not used in Gem RTS.</td></tr><tr><td>Waypoint editor</td><td>waypoint [4]</td><td>Tool for creating waypoints for unit paths and event start points for missions.</td></tr><tr><td>Zone editor</td><td>zone [5]</td><td>Tool for creating and configuring the properties of game zones.</td></tr><tr><td>Trigger editor</td><td>trigger [6]</td><td>Editor for creating and writing mission scripts.</td></tr><tr><td>Camera editor</td><td>camera [7]</td><td>Editor for creating static cameras and camera flight paths for in-game cutscenes and cinematics.</td></tr><tr><td>Cover editor</td><td>cover [8]</td><td>Tool for configuring cover properties and writing mission scripts for units in cover.</td></tr><tr><td>Clip editor</td><td>clip [9]</td><td>Tool for configuring visual, physical map boundaries and fog boundaries of the map.</td></tr></tbody></table>

{% hint style="info" %}
You can display hidden mission elements using the [Mission Properties Editor.](/editor/mission-editor/mission-properties-editor.md)
{% endhint %}

### Simulation mode button

The **Star**t button allows you to launch a safe[ Simulation Mode](/editor/simulation-mode.md) to test the mission.

After starting the simulation mode, the Start button will be replaced by the Finish button to exit the Simulation Mode.

Exiting Simulation Mode initiates a map and mission reload process. Any changes has been made during the Simulation will be lost.
