# Creating a minimap

A minimap for the game map can be created in two ways: step-by-step using a screenshot or by using a console command. The first method involves capturing a screen, editing the image, and saving it in the required format. The second method automates the process via a console command, creating a minimap in PNG format.

## Creating a minimap using a screenshot

1. **Open the map** in the map editor (F2). It is recommended not to include weather to maintain default lighting without the sky.
2. **Disable shadows** in the Game Options or through the debug window (F11).
3. **Center the camera** using the `Ctrl+0` key combination.
4. **Lower the camera** to the ground at a 90-degree angle so that the minimap has a square white frame. Disable the minimap display.
5. **Raise the camera** to a height that captures the entire surface of the map.
6. **Switch to F1 mode** and disable the interface elements display using `Ctrl+Alt+Shift+D`.
7. **Take a screenshot** of the map.
8. **Crop the edges** of the image in a raster image editing program so that each side is a multiple of 4. Save the image as `minimap` in DDS DXT1 format without generating MIP maps.
9. **Place the resulting file** in the map folder.

## **Creating a minimap using a Console command**

1. **Open the map** in the map editor (F2). It is recommended not to include weather to maintain default lighting without the sky.
2. **Enter the console command** `ed_storeMinimap 2048` to get the minimap in PNG format.
3. **Check** that the minimap is saved in [the player's profile folder](/foundational-knowledge/game-local-files-and-player-profile-locations.md#default-path-to-the-player-profile-folder).
4. **Place the resulting file** in the map folder.

## **Handling Warnings**

If a warning "proportions of minimap sprite must correspond land bound.." appears when loading the map, it means that the minimap proportions do not match the size of the land surface on the map. In this case, the minimap needs to be redone.

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