# \[3] Landscape Editor

The \[Land] tool group in the Map Editor is designed for creating, editing, and setting properties of the landscape surface.

<figure><img src="/files/NyxcHFUjrHCZ2FCnBAN6" alt=""><figcaption></figcaption></figure>

## **Landscape Editor tools**

<table><thead><tr><th width="205">Editor Name</th><th width="116">Tab</th><th>Description</th></tr></thead><tbody><tr><td><a href="/pages/biQ7OMSzBswW0ojlzSFC"><strong>Heights Editor</strong></a></td><td>Heights</td><td>Brush for creating and editing the terrain's relief.</td></tr><tr><td><a href="/pages/ejH1mSTLT9T7Ar5d3vlR"><strong>Polygons Editor</strong></a></td><td>Polygons</td><td>Brush for editing the size of the ground surface mesh and its polygonal grid detail.</td></tr><tr><td><a href="/pages/TqztwsGN1kmoLcTE2GYs"><strong>Terrain Types Editor</strong></a></td><td>Terrains</td><td>Brush for marking the properties of the ground surface.</td></tr><tr><td><a href="/pages/DeHmx9SC8fLRLcbjBHUn"><strong>Flags Editor</strong></a></td><td>Flag</td><td>Brush for marking the ground surface for potential game events.</td></tr><tr><td><a href="/pages/zUHvaluQvCJSQlOR7tmI"><strong>Colors Editor</strong></a></td><td>Colors</td><td>Brush for coloring the vertices of the ground surface's polygonal grid.</td></tr><tr><td><a href="/pages/6jWIgw9IkwwOlzPcaLYc"><strong>Materials Editor</strong></a></td><td>Textures</td><td>Tool group for painting the ground surface and setting material properties.</td></tr><tr><td><a href="/pages/O30zhhSFHL4ZviF9ffvd"><strong>Grass Editor</strong></a></td><td>Grass</td><td>Brush for applying grass cover.</td></tr><tr><td><a href="/pages/tfAOR8gSQ7pKFhK71WzO"><strong>Foliage Editor</strong></a></td><td>Foliage</td><td>Brush for automating the process of populating the map with objects</td></tr></tbody></table>


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