The [Land] tool group in the Map Editor is designed for creating, editing, and setting properties of the landscape surface.
Heights Editor
Heights
Brush for creating and editing the terrain's relief.
Polygons Editor
Polygons
Brush for editing the size of the ground surface mesh and its polygonal grid detail.
Terrain Types Editor
Terrains
Brush for marking the properties of the ground surface.
Flags Editor
Flag
Brush for marking the ground surface for potential game events.
Colors Editor
Colors
Brush for coloring the vertices of the ground surface's polygonal grid.
Materials Editor
Textures
Tool group for painting the ground surface and setting material properties.
Grass Editor
Grass
Brush for applying grass cover.
Foliage Editor
Foliage
Brush for automating the process of populating the map with objects
Last updated 2 years ago