Hardcoded Requests and Tags
Many subsystems in the human-related code are tied to specific requests or state tags.
The list below does not include all possible requests. Some requests may be defined in inventory items or weapons.
Saving
stored— used during save operations
Movement Between Cover Positions
Vertical Cover:
lookinglook-right-inlook-sright-inlook-sleft-inlook-left-inlook-outpeep-left-inpeep-right-in
Tall Horizontal Cover:
snipecover
Low Horizontal Cover:
squat-hidesquat-cover
Repair
repair
Healing
heal-head— bandaging the headheal-leg— bandaging the legheal-hand— bandaging the armhealing— indicates active healingstop-heal-fast— request to interrupt healing
Rotation
rotate— general turningrotate-l45— turn 45 degrees leftrotate-r45— turn 45 degrees rightno-rotate-animation— indicates lack of turning animation (spins in place)
Movement
move— movingswitch-move— request to switch movement animationstop-move— request to stop movingrush— strafingstep-aside-left— reacts to contact on the leftstep-aside-right— reacts to contact on the rightswim— swimming
Idle
idle— plays idle animationsidle-prepare— request to prepare for idle
Stance Change
up— standingdown— lying pronequick-down— request to quickly lie down without kneelingquick-up— request to quickly stand up without kneelingsquat— kneeling
Miscellaneous
animation— plays a custom animationrecoil— recoil from firing
Hit Reaction
kick— received a hitknock-down— unconscious statekeep-knock-down— request to remain unconsciousthrowoff— thrown and tumbling
Corpses
dead— soldier is deadcorpse— carried corpse
Grenade Reaction
grenade-liegrenade-cover
Boarding
board— boarding in progressboard-begin— request to prepare for boardingunboard— disembarking in progressunboard-to-water— disembarking into waterunboard-to-ground— disembarking onto ground
Item Interaction
pickup-hand— pick up item from the ground by handpickup-stand— pick up item from standing positionground-drop— place item on the ground
With Weapons
hold-back— hold weapon close to bodystop-hold-back— return weapon to normal position
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