For the complete documentation index, see llms.txt. This page is also available as Markdown.

Hardcoded Requests and Tags

Many subsystems in the human-related code are tied to specific requests or state tags.

The list below does not include all possible requests. Some requests may be defined in inventory items or weapons.

Saving

  • stored — used during save operations

Movement Between Cover Positions

  • Vertical Cover:

    • looking

    • look-right-in

    • look-sright-in

    • look-sleft-in

    • look-left-in

    • look-out

    • peep-left-in

    • peep-right-in

  • Tall Horizontal Cover:

    • snipe

    • cover

  • Low Horizontal Cover:

    • squat-hide

    • squat-cover

Repair

  • repair

Healing

  • heal-head — bandaging the head

  • heal-leg — bandaging the leg

  • heal-hand — bandaging the arm

  • healing — indicates active healing

  • stop-heal-fast — request to interrupt healing

Rotation

  • rotate — general turning

  • rotate-l45 — turn 45 degrees left

  • rotate-r45 — turn 45 degrees right

  • no-rotate-animation — indicates lack of turning animation (spins in place)

Movement

  • move — moving

  • switch-move — request to switch movement animation

  • stop-move — request to stop moving

  • rush — strafing

  • step-aside-left — reacts to contact on the left

  • step-aside-right — reacts to contact on the right

  • swim — swimming

Idle

  • idle — plays idle animations

  • idle-prepare — request to prepare for idle

Stance Change

  • up — standing

  • down — lying prone

  • quick-down — request to quickly lie down without kneeling

  • quick-up — request to quickly stand up without kneeling

  • squat — kneeling

Miscellaneous

  • animation — plays a custom animation

  • recoil — recoil from firing

Hit Reaction

  • kick — received a hit

  • knock-down — unconscious state

  • keep-knock-down — request to remain unconscious

  • throwoff — thrown and tumbling

Corpses

  • dead — soldier is dead

  • corpse — carried corpse

Grenade Reaction

  • grenade-lie

  • grenade-cover

Boarding

  • board — boarding in progress

  • board-begin — request to prepare for boarding

  • unboard — disembarking in progress

  • unboard-to-water — disembarking into water

  • unboard-to-ground — disembarking onto ground

Item Interaction

  • pickup-hand — pick up item from the ground by hand

  • pickup-stand — pick up item from standing position

  • ground-drop — place item on the ground

With Weapons

  • hold-back — hold weapon close to body

  • stop-hold-back — return weapon to normal position

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